#ifndef INCLUDED_PLAYSTATE_H
#define INCLUDED_PLAYSTATE_H

#include "GameState.h"
#include "Character.h"
#include"Map.h"


class PlayState : public GameState
{


public:
	PlayState(GameContext& gc);
	virtual ~PlayState(void);

	virtual void Load();
	virtual void Unload();
	virtual NextState Update(float deltaTime);
	virtual void Render();

private:
	Character mDude;
	Map mMap;
};

#endif // #ifndef INCLUDED_PLAYSTATE_H